On the thought of speeding up Nami's Q:
"I'm very against making Nami's Q faster - if anything, I like more slow skillshots in League as they have some of the most gameplay. If it needs more reward, then I'd consider that, but not easier to hit."
On reverting some of the heavy handed Diana nerfs from last patch:
"Yes, though I don't have line-item details. We'll not be fully reverting (we did want to nerf her from there), but finding the middle ground - we did overnerf her.'
Regarding Rengar and his Bonetooth Necklace:
"Different approach, but same idea - we overnerfed, though what we buff might be NEW buffs as opposed to rebuffing some of the nerfs."
nerf到冇人玩,而家又焗住要buff番少少
Darius好似話會rework
Hemmorhage: Changed to maximum 10 stacks on a target. DoT damage adjusted to match, with something like 5 now = 7 in this model. All skills interact with # of hemmorhage stacks on the target. Auto-attacks and skills apply 1 stack.
Blood-Soaked Blade A slight redo on the Q, this still does PBAOE damage and adds a stack of bleed. Any targets hit have their hemmhorage stacks shared with that target's allies.
Crippling Strike No longer gets shorter cooldown with hemmorhage, but instead increases the slow % and duration per stack. At max, this would get to something like 80% for 5 seconds. At 0 stacks, 0% slow, but still an AA reset.
Apprehend Unsure, but maybe just numbers.
Noxian Guillotine Does (small) base damage, +(OK) AD ratio. Base damage and armor penetration (10% per stack) increase per stack of Hemmorage. Ult STILL RESETS, as ten stacks should not be a particularly common occurance, and should be the state Darius is trying to achieve (and the state enemies are trying to prevent).